Case Study 2025 Senior UX Designer

Reimagining
Search

Reducing decision fatigue on a streaming platform
through mood-based discovery

Final search redesign with high confidence card
Scroll to explore

Ever spent 30 minutes
choosing what to watch...
then watched nothing?

The Problem

Decision fatigue is killing streaming engagement

Users are overwhelmed by choice, endlessly scrolling through content libraries without committing. The search experience was a dead end: cluttered, passive, and unhelpful.

Role Senior UX Designer
Duration 8 weeks
Team 4 designers, 3 engineers
Platform iOS & Android
0 %

of users browse for 10+ minutes
before selecting content

Internal analytics, Q3 2024

Research

What we discovered

Old search landing with cluttered categories

Search Landing

The primary entry point for search and the central discovery hub for all content.

Categories and content competed for attention. Users didn't know where to start. The experience was passive, not guiding.

Old search input with no guidance

Search Input

Once a user taps search, they're met with a blank canvas and their own search history.

Just a blinking cursor and old queries. No guidance, no inspiration. Users had to already know what they wanted.

Old search results with generic listings

Search Results

After typing a query, users see a flat list of matching content with minimal context.

Results were flat listings with no confidence signal. Users couldn't tell which result was best, so they scrolled endlessly.

The Insight

What if we asked
how you feel,
not what you want?

Iteration

Refining the experience

V1
First iteration with organized categories

Reorganized by context

Sorted by language, sports, moods. Cleaner hierarchy, but the core interaction remained browse-and-hope. Users still lacked a reason to commit.

Final
Final design with mood-based discovery

Mood-first discovery

"What do you feel like watching?" became the opening question. Paired with a confidence card that surfaces one best match, users felt understood and decided faster.

Final Design

The complete experience

Mood-based discovery with dynamic chips Mood discovery

Mood-based chips replace the blank search canvas. Users tap how they feel instead of guessing what to type.

High confidence search result card Confidence card

A high-confidence match rises above generic results, giving users a clear recommendation with one-tap access.

Episodic and clip discovery Episodic discovery

Once mood matching gets users watching, episodic discovery keeps them watching. Related episodes and clips surface automatically for returning viewers.

I finally stopped doom-scrolling.
I just pick a mood and it gets me.
Beta tester, usability study
Measuring Success

What I'd track

Time to Content

The core problem was browsing fatigue. Measuring median time from search initiation to play would validate whether mood-based filters actually reduce the decision burden.

Browse-to-Play Conversion

What percentage of search sessions end with the user selecting content? A higher conversion rate means the discovery flow is guiding, not just displaying.

Search Refinement Rate

How often users modify their initial query or mood selection. Lower refinement suggests the first set of results was relevant enough to act on.

Return Search Usage

What percentage of returning users engage with mood-based search again? Repeat usage separates novelty from genuine utility.

This project was validated through usability testing but did not ship to production.

Reflection

What I learned

The biggest shift wasn't in the interface. It was in the question we asked. Reframing search from "what do you want?" to "how do you feel?" changed everything downstream.

What surprised me was how much work went into edge cases: what happens when a mood has sparse content in a regional language? We built fallback logic that gracefully widens the results rather than showing an empty state. It's invisible when it works, but it took more iteration than the mood chips themselves.

If I did this again, I'd push for a longer testing period. 18 participants over 2 weeks gave us directional confidence, but I'd want to see how mood-based behavior changes once the novelty wears off.